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thePeople has connected.
thePeople: hi brian
thePeople: time to roll
* thePeople rolls: d20 => 3
* thePeople rolls: d20 => 20
* thePeople rolls: d20 => 11
DM: pick the words first
* thePeople rolls: d20 => 2
thePeople: oh ok
thePeople: i though i would roll and then just choose that many
thePeople: can i just choose what i got for the 2 successes?
DM: Yeah, why not?
DM: In retrospect, it may work that way...
thePeople: ok, then ill just continue for the remaining 2 rolls like that
* thePeople rolls: d20 => 15
* thePeople rolls: d20 => 4
thePeople: 3 words
DM: choose wisely
DM: Also,
DM: you may choose the ability to use colons and semi-colons as a sigle word choice
DM: all other punctuation is free
thePeople: not counting the ones i thought of while planning to meta, i think i'll choose stop, look, and sleep. Also, since i dont actually know how to use colons or semi colons properly anyway, ill likely never choose them
DM: Ok.
DM: Just curious, what were your meta choices?
thePeople: watch, which i thought was too specific, bind, obvious reason, and release, also obvious reason
DM: Know what, I'll let you learn bind and release for free. You would have overheard that, and along with bomb, that would put you up to three words learned per day
thePeople: thanks brian
thePeople: also i know the word saved from the speach i gave, but do i know its other conjugations, like save, or saving
DM: No
thePeople: aw
DM: conjunctions are tough
DM: Also, any refresher questions about what has happend so far? Things may go fast this session.
thePeople: how long does it take for the nonlethal damage i caused to heal, i forgot how far they went under
thePeople: actuall,y my guy wouldnt know that
Inspector Goodfellow has connected.
Inspector Goodfellow: Ok
thePeople: but how fast does it heal, also, can you coupde grace it
Inspector Goodfellow: Here's the problem...
Inspector Goodfellow: I may... or may not have my character sheet.
Inspector Goodfellow: (I just traveled today)
Inspector Goodfellow: I remember most of the values, but if I make a mistake I apologize
thePeople: dont worry about it, stuff happens, though that is why i just keep all my info on my computer
thePeople: also, did you remember to level your guy up
Inspector Goodfellow: Yup
Inspector Goodfellow: Luckily I just have a set select few skills I put ranks into exclusively and keep at max levels I can have
Inspector Goodfellow: so, I'm good for those, because they are at 8 (if we are at level 4)
Inspector Goodfellow: oh wait
thePeople: i thought you became 5
Inspector Goodfellow: Yeah
Inspector Goodfellow: ok
Inspector Goodfellow: so they are at 9
Inspector Goodfellow: and I am at 20 hp right
Inspector Goodfellow: (because I rolled a two
Inspector Goodfellow: (well a one but you fated it)
Inspector Goodfellow: yes, Ok all good
thePeople: so brian, how fast does nonlethal heal, and can you coup de grace it? do you know?
DM: It heals at one per hour, and I am house ruleing that you can't cue it. I will probably put in a minimum that your non-lethal can go up to
DM: to prevent you from multi-shotting someone into a hundred year hybernation
thePeople: what do you mean cue it?
DM: coup de grace
Chris has connected.
Chris: wtf
thePeople: ah, i was just planning to keep them under enough for around a day at a time
thePeople: whats the problem?
Chris: i'm getting th maps of my campaign...
DM: ?
DM: you can't see my maps?
Inspector Goodfellow: haha!
Inspector Goodfellow: Not just me!
DM: but, how?
thePeople: i can see it
DM: that's two down now...
Chris: imma restart
Chris is disconnected.
thePeople: i think im just going to shoot both of them twice or once a day alternating to keep them under
DM: Ok, you can do that
Inspector Goodfellow: Only two?
Inspector Goodfellow: Who are you waking up?
thePeople: since thier under anyway and inspector is the only other guy who can actually do anything, can i just do that now, and remember, im sparing you as long as you dont try to escape
thePeople: and im not waking anyone up?
Adam has connected.
Adam is disconnected.
Adam has connected.
DM: Ok, any meta questions about the story so far before we start, ask me now, on a different channel of communication
DM: I need you guys to understand what is going on for this one
thePeople: i think all is good, i already looked up use rope
Adam: I'm pretty much set.
thePeople: did chris reconnect yet?
DM: Stupid chris...
Chris has connected.
DM: Chris, ask any meta questions about the plot over facebook before we begin
Chris: got none, and it works again
DM: ok
thePeople: sorry, supper just got made, ill be back as soon as i put ketchup on my burger
thePeople: back
DM: At the end of the battle, confusion washes across the crowd, but Hunter does not know many words to guide them by. What do you do, Hunter?
thePeople: I look at them, and with a calm look, i look at all of them and smile, then i say fear not, we will be saved
DM: Anything else?
thePeople: im waiting to see if inspector will say something before i continue
Inspector Goodfellow: "Yeah, that doesn't sound threatening *under my breath*"
Chris: I thought he was knocked out?
Inspector Goodfellow: (The language I don't know)
thePeople: no, only you and adam
Inspector Goodfellow: (I'm the only one conscious)
thePeople: and you do know what i said, that was in your language
Inspector Goodfellow: (You can't speak that well)
Inspector Goodfellow: (You know like four words don't you?)
thePeople: repeated parts of the speach i said to them previously
DM: He knows two phrases, which re-shuffled, can for that
DM: he copy-pasted some dependent clauses, totally legal
Inspector Goodfellow: Ladies and Gentlemen. And Hunter. I know I am talking from an... awkward position.
Inspector Goodfellow: But if anything, I think the events that just occured should tell you something that is integral to my arguement.
Inspector Goodfellow: The Wishmaster is very, VERY imperfect.
thePeople: does the crowd look a bit scared or out of thier confort zone with what he said
Follower: Silence, heritic. You just killed our messangers!
Inspector Goodfellow: And who do you think THEY used to be?
Follower 1: How will we find salvation now?
thePeople: i bend donw in front of the inspector, wag one finger, with bow in other hand, and say no
Inspector Goodfellow: I-
thePeople: no
Inspector Goodfellow: *stare at bow*
Inspector Goodfellow: What no talk.
DM: impersonate when you speak
thePeople: sorry
Inspector Goodfellow: *Forcibly closes lips*
Inspector Goodfellow: (I can't)
DM: not you
DM: It's really your move here, Keenan
Hunter: I then say to all of them, follow me, and continue down the road, hoping i find the right way or that wishmaster will find us
Hunter: i also signal to them to pick up the 3 of you after i place 2 arros into chris and adam
DM: you don't know half of those words
thePeople: i know follow me, and that was all i said, sorry, i guess it looks wrong since everything was in impersonate
DM: Impersonate=speach other=other
DM: Also, do you see a road right now?
thePeople: i figure we would just continue walking on the one we were on
thePeople: since that would likely lead us there, or atleast be better than going back probably
thePeople: and if we just stayhere the people will get frantic, walking might keep thier fears off thier minds
DM: ok, someone drag tokens
thePeople: is this where we stop?
DM: This is the end of day 5
thePeople: should i roll the damage for the 2 arrows i hit them with, or just assume its good enough
DM: No, if you want to keep them down, you can do it
DM: also, are you carrying the mashed remains of Whisper and Echo?
Chris: mmmm, mashed worms
thePeople: ok, so i guess i have to roll then, and yeah, since they mught be a beacon to the wish master. also, inspectors, for the last 5 min, it says you have been typing
Inspector Goodfellow: they are stuck to my feet
thePeople: good enough
Inspector Goodfellow: no idea why
Inspector Goodfellow: (it says I've been typing)
thePeople: it is now
Inspector Goodfellow: (My computer is bad with this program)
thePeople: it doesnt anymore, and yeah, il shoot them more now
* thePeople rolls: 2d8+2d6+10 => 4 + 8 + 10 = 22
* thePeople rolls: 2d8+2d6+10 => 10 + 8 + 10 = 28
DM: You really don't need to roll it; nothing stops you from just shooting them as many times as you like
Inspector Goodfellow: Whoa whoa whoa!
thePeople: oh, sorry
Inspector Goodfellow: Hunter NO!
DM: Just pick a number of damage you want to keep them at
DM: (sorry, Chris...)
thePeople: -10 nonlethal
thePeople: i walk up to inspector and say
Hunter: no wounded
Inspector Goodfellow: you just shot them
Inspector Goodfellow: i beg to differ
thePeople: i stare at you without understanding
Inspector Goodfellow: of course
Inspector Goodfellow: great
Inspector Goodfellow: Hunter
thePeople: yes
Hunter: yes
Inspector Goodfellow: * I point to a tree*
Inspector Goodfellow: Tree
Inspector Goodfellow: (if I can)
Inspector Goodfellow: (I may be tied too tight)
DM: you can head gesture
Inspector Goodfellow: (Ok I do that)
thePeople: do you say anything else
Inspector Goodfellow: (Can I teach him any words this way?)
Inspector Goodfellow: (If so, how many during the night)
DM: You may attempt 3. He must then roll a DC 15 int check to try to figure out each one
Inspector Goodfellow: (Ok.)
thePeople: but wasnt tree pretty self explanatory?
Inspector Goodfellow: (Now what do I try for)
DM: How would he know you didn't mean left?
DM: or head?
DM: or nod?
thePeople: good point
DM: or turn?
Inspector Goodfellow: (I turn to our unconscious friends)
Inspector Goodfellow: (with my head)
Inspector Goodfellow: Good.
Inspector Goodfellow: (no that's dumb
Inspector Goodfellow: (agh what is most helpful)
Inspector Goodfellow: *I stomp my foot*
Inspector Goodfellow: Bad.
Inspector Goodfellow: Ugh, this would be so much easier if I wasn't tied up.
Inspector Goodfellow: *I nod to the followers*
Inspector Goodfellow: Bad.
Inspector Goodfellow: *I nod to Hunter*
Follower 2: hey!
Inspector Goodfellow: Good
Inspector Goodfellow: Oh shit
Inspector Goodfellow: (I'm trying to teach the abstract concept of morality with my hands tied behind my back. So sue me)
thePeople: i think you should skip on it, its not going to work
Inspector Goodfellow: (No it can...)
Inspector Goodfellow: (It just might not get done tonight)
Inspector Goodfellow: (Each time I do it provides more context and may lower the DC check.)
thePeople: ok
DM: As much as I would love to see you two RP this, in the interest of time it may be better to just roll the checks.
Inspector Goodfellow: (Yeah, lol)
DM: Also, he doesn't share your views on good and bad, so...
Inspector Goodfellow: (HE WILL)
Inspector Goodfellow: (Or not)
Inspector Goodfellow: (Maybe)
Inspector Goodfellow: (I can hope!)
DM: Ok, what three words?
Inspector Goodfellow: I'll try for Good, Bad, and Foot.
DM: roll em in order
Inspector Goodfellow: Do I
Inspector Goodfellow: or he
DM: he does
* thePeople rolls: d20 => 4
* thePeople rolls: d20 => 7
* thePeople rolls: d20 => 4
DM: lol
thePeople: and why foot?
Inspector Goodfellow: (He may be my most difficult student yet.)
Inspector Goodfellow: (Because explaining whisper)
DM: Ok, to day 5!
DM: someone drag tokens
DM: ...and mountain
thePeople: what do you mean and mountain?
Inspector Goodfellow: (Do we slow the train down)
Inspector Goodfellow: (Because they are carrying us?)
DM: No, you have enough folks to carry people and worm mush
thePeople: also, i have decided to release goodfellows legs while walking to make thing easier
DM: I am loving this image, btw
thePeople: and so he can try to continue teaching me for more time
Inspector Goodfellow: Ew I have whisper in my shoes
thePeople: though he walks in front for no funny buisness
Inspector Goodfellow: Can I just-
DM: Sure, but you can travel a little more today
DM: and there is a mountain ahead of you
thePeople: is that the brown area
DM: yes
thePeople: ok
DM: I know it's not clear
thePeople: since its called fort highpeak, ill guess its on the peak
Inspector Goodfellow: (I can't see it again, is there a google hangout this time?)
DM: Nag Chris or Adam
Inspector Goodfellow: (Chriiiiiiiiiiis)
Inspector Goodfellow: (Adaaaaaaaaaaaaaaaaaam)
DM: Ok, and that is it for today. You are about halfway up this thing
DM: pick three words again
Inspector Goodfellow: Good, Bad, and...
DM: toe?
Inspector Goodfellow: uh...
Inspector Goodfellow: no I'm trying to think of a better word.
Inspector Goodfellow: Pain.
* thePeople rolls: d20 => 6
* thePeople rolls: d20 => 20
* thePeople rolls: d20 => 5
DM: Well, you got bad
Inspector Goodfellow: well, you got one.
Inspector Goodfellow: Does the skill check lower for good?
thePeople: well, thats to be expected with 1 in 4 ods i guess
Inspector Goodfellow: from context?
DM: sure, but he still failed it
Inspector Goodfellow: ok
Inspector Goodfellow: but next time...
Inspector Goodfellow: Next time...
DM: also, I'll give a +4 for any further attempts
thePeople: yay
DM: it's not that hard to figure out on attempt three
DM: ok, further up for day 6?
thePeople: yep
thePeople: are you about to say something that i should stop for?
DM: no
DM: keep going
Inspector Goodfellow: Seriously, if I don't get him out of my shoe, I may be...
Inspector Goodfellow: Ugh.
Inspector Goodfellow: Shoe Bad.
DM: You reach the peak, and see a view you never saw before. It's like the whole plate of the world is visable to you. The clouds still loom above you, but not all that high now. You can see different terrain in all directions, including one very odd one to the south...
Inspector Goodfellow: Whisper Bad.
Inspector Goodfellow: Good view.
Inspector Goodfellow: (what is to the south?)
DM: The village you came from
Inspector Goodfellow: What is that
Inspector Goodfellow: Hunter
Inspector Goodfellow: *Point*
thePeople: wait, wouldnt he also know since i picked him up at the same village
thePeople: or do you mean my village
Inspector Goodfellow: (Oh I thought you meant something happened to the village we came from)
DM: No, Goodfellow knows about this village, not Hunter
Inspector Goodfellow: Village
thePeople: also, do i see the fort since i can look so far away
DM: Nope
DM: It must be some ways off...
Hunter: damn, its not here and i still can't see it, it must be a good ways off, but where?Maybe i can tell the future path by using the path we had used to get to the point whisper and echo died
thePeople: would that be a survival check by the way if i can do that
Inspector Goodfellow: That language is terrifying, Hunter.
thePeople: I glance down, then contune thinking
DM: No. They were taking you due north, which leads to the other side of this mountain
Inspector Goodfellow: (how much hp have I recovered by now?)
thePeople: so, i guess ill just go to the other side of the mountain, and you never lost any
DM: Ok, where are the player tokens? I've lost the party
thePeople: also, I dont know what path would take me there but with this view i think my character would, so can you show me where to go
thePeople: go to map explorer and click players, then double click on a token
DM: There really is no dicernable path...
thePeople: can my guy just go back down the mountain, then go to the other side, and then just keep going?
DM: you can
Inspector Goodfellow: (Or we could go through the mines)
Inspector Goodfellow: Hunter
Hunter: yes?
Inspector Goodfellow: *points east*
Inspector Goodfellow: Water.
Inspector Goodfellow: *points at canteen*
Inspector Goodfellow: EMPTY canteen.
thePeople: are we running out brian
DM: you are low, but it isn't desprate
Inspector Goodfellow: *Oh shit its west*
DM: there is a lake to the north you can see
thePeople: well, since were going north anyway, i'll go that way, i nod to inspector about the canteen though, and do i unerstand water now?
Inspector Goodfellow: Too steep, Hunter.
DM: Ok, pick your words
Inspector Goodfellow: also, cold.
Inspector Goodfellow: Brr.
Inspector Goodfellow: *point to lake*
Inspector Goodfellow: Bad
Inspector Goodfellow: *point to river*
Inspector Goodfellow: *mimes Warm and happy*
DM: You are understanding some of this
thePeople: wheres the river?
Inspector Goodfellow: (Shit I should just use miming to get my point across)
DM: Chris and Adam, if you want to play some followers or something...
DM: Also, three words
thePeople: can my guy even see a river., because i can't
Inspector Goodfellow: Bad, Pain, and Cold.
thePeople: i already know bad, dnt you mean good
Inspector Goodfellow: yeah
Inspector Goodfellow: sorry
thePeople: and will i get the +4 modifier on cold as well, ill just roll them, but if the results change just tell me
* thePeople rolls: d20+4 => 12 + 4 = 16
* thePeople rolls: d20+4 => 16 + 4 = 20
* thePeople rolls: d20+4 => 7 + 4 = 11
thePeople: well i now know pain and good
Inspector Goodfellow: fast learneg
Inspector Goodfellow: Good Hunter!
DM: Uhh, I'll give you the +4 for cold
DM: It is friggen frexxing up here
thePeople: and can i even see a river, and even with the +4 it didnt work
DM: No, you can't see a river, just some more hills
thePeople: then i dont think i understand goodfellows message, and i instead think he just meant bad as in there might be similar monsters as last time
Inspector Goodfellow: *Point vehementally west*
Inspector Goodfellow: No cold
Inspector Goodfellow: *Point north*
Inspector Goodfellow: Yes cold
thePeople: would my guy understand that if i go notrh it'll be colder based on his previos expeditions outside his village and his survival skill
DM: I would say no
thePeople: and would going north this little bit really make a difference? i dont htink he would think so unless this world is wierd like that
DM: Mountains block wind
DM: you can get a pretty good temperture difference in the right condidtions
thePeople: would my guy knwo that, has he every been in similar experiences in previous expeditions, because if so, with his survival skill, i think he would know
DM: Yes, one time.
DM: Ok, day 6?
thePeople: i guess, but first we start going back down if theres time, so that we can aboid the cold
Inspector Goodfellow: Good hunter
Inspector Goodfellow: (It sounds so condescending but it's my only way of communicating lol)
thePeople: can you control the way back down brian, because i dont remember what it was
DM: I honestly don't care the details
DM: which direction?
thePeople: i guess we'll be going north west, you know, the best of both worlds so i ca be closer to whatever goodfellow is indicating, but also approaching the lake, and this way, the differenial shouldnt be as big i hink since the wind wont be blocked as much the way were goiing
thePeople: once we get closer to the lake we'll go right there
thePeople: oh, are we about to fight
DM: no
DM: you notice a pretty big lack of animals here
DM: Ok, that's all for the day.
DM: three words
Inspector Goodfellow: Water, sorry, and help.
* thePeople rolls: d20 => 2
DM: +4 on water
DM: not that it matters
* thePeople rolls: d20+4 => 6 + 4 = 10
* thePeople rolls: d20 => 20
thePeople: well, i know help
Inspector Goodfellow: good.
Inspector Goodfellow: help Ignatius
Inspector Goodfellow: help Constance
Inspector Goodfellow: Good Good.
Inspector Goodfellow: *point to both*
Inspector Goodfellow: *point at myself*
Inspector Goodfellow: What bad.
Inspector Goodfellow: *Step violently*
Inspector Goodfellow: What
thePeople: no bad
DM: Also, Whisper, Echo, and What's boots are all starting to stink
Hunter: no bad
Inspector Goodfellow: Help Constance
Inspector Goodfellow: Help Ignatius
thePeople: but i still do not untie you, i really wish i could say sorry, but i will not shoot them anymore
Inspector Goodfellow: (Gotcha)
thePeople: and they should awaken the same time i would anyway
Inspector Goodfellow: okie doke
thePeople: also, i tell bring 4 followers over and draw on the ground that from now on, me, and 2 of them in groups of 2, will sleep in shifts based on the moons location.
thePeople: I say, to look, and then point at you 3, to show that they will be watching them for that time
DM: Ok
DM: clever
DM: Nothing happens over the night, but in the early morning, one of the followers wakes you
Follower 8: Awaken, guardian!
thePeople: yes?
Follower 8: I have seen the will of the wishmaster!
thePeople: i doubt i understand that, unless he somehow knows my language, except for the will of the wishmaster part
Inspector Goodfellow: And what is the will of the wishmaster
Inspector Goodfellow: I don't suppose I can get you to whisper it in my ear
DM: You understood jack all of it. You don't know the word "will" used in that way
thePeople: oh, ok
Follower 8: Not a chance
Inspector Goodfellow: well, proclaim it
Inspector Goodfellow: so they may all bask in the... malarkey
thePeople: i treaten inspector to alm down by waggin my finger and saying no
Inspector Goodfellow: *I do so*
Follower 8: *turns to Hunter excitedly* Yes! *turns to goodfellow* Bad...
Inspector Goodfellow: Oh you son of a bitch
thePeople: i look at inspector threateningly
Inspector Goodfellow: *Zips mouth, but glares at follower #8*
Follower 8: *points up* Wishmaster wounded. What wounded Wishmaster! Realse What, pain What.
Follower 8: Wishmaster wants this
Inspector Goodfellow: He doesn't understand.
Follower 8: The Wishmaster will make him understand.
Follower 8: You days of damning us come to an end
thePeople: I know the words, but they aren't used that coherently
Inspector Goodfellow: I didn't damn you you damned yourselves
Inspector Goodfellow: but it is easier with a scapegoat huh
thePeople: I point at insector, and then close my mouth shut, to tell you to do the same
Inspector Goodfellow: ok
thePeople: I nod at the follower to explain if possible
Follower 8: Uhh... stop What.
Follower 8: What stop Wishmaster
Inspector Goodfellow: *smiles*
thePeople: relly wish i could say how
Inspector Goodfellow: *Then stops because it looks sketchy as fuck*
God: Yes, continue babbleing to these fools.
God: They are blind, just as you are without me...
thePeople: I first point to inspectors arms to indicate that he cant actually harm anyone like this, then i think loudly to god
Hunter: Will you ever shut up with your incessant speeches about how great you are. Yes, i know, these people are pretty deluded, they really do think wishmaster is like you are, but atleast wishmaster making them kill each other, now shut up
Hunter: is'nt making them kill each other
Follower 8: Forget this, I can't get though to this one...
Inspector Goodfellow: (Ok that changes things a bit)
DM: Ok, the Stendatems awaken
thePeople: the what?
Inspector Goodfellow: (I'm rolling EA just to get my hands free in case of a problem)
Inspector Goodfellow: (The others
thePeople: oh yeah
Chris: *fanfare*
Inspector Goodfellow: *roll 1d20 +9
* Inspector Goodfellow rolls: 1d20 +9 => 15 + 9 = 24
thePeople: and im pretty sure i would notice you trying, it takes a whold minute and i think i could stop you
Inspector Goodfellow: I also have sleight of hand
Inspector Goodfellow: should I roll that too?
DM: slight of hand vs spot
* Inspector Goodfellow rolls: 1d20 +9 => 3 + 9 = 12
Inspector Goodfellow: (Shit)
* thePeople rolls: d20+7 => 14 + 7 = 21
thePeople: i firmly grasp your hands and crush them a bit, loom in really close, say no, and then tighten the rope a bit stronger
Inspector Goodfellow: Okay
thePeople: also, im keeping a really close eye on all of you
Constance Stendatem: What...?
Inspector Goodfellow: ow
Inspector Goodfellow: welcome back to the land of the living
thePeople: i let you guys speak while i stand behind and watch
Constance Stendatem: How much did I miss?
Inspector Goodfellow: you missed the ABC's but your just in time for the scene where my throat may be slit in the middle of the night
Inspector Goodfellow: also sorry for dragging you into this.
Inspector Goodfellow: Basically, the wishmaster wants me dead
Inspector Goodfellow: our captor seems good enough, I've been trying to get him to help us
Inspector Goodfellow: so far, I got him to stop knocking you out at every opportunity
Inspector Goodfellow: and that's the story so far
Constance Stendatem: But he speaks all of about five words of our language... how are we supposed to get him on our side?
Inspector Goodfellow: I've found miming is effective
Inspector Goodfellow: ...sometimes.
Follwer 2: Our side?
Inspector Goodfellow: I've been teaching him about half a word a night on average
Inspector Goodfellow: We are all on the same side Julio
Constance Stendatem: The "not slitting each others' throats in the middle of the night" side. It's a good side to be on.
Inspector Goodfellow: Yeah, don't think I don't recognize you.
Follwer 2: I still can't belive they are keeping you around after you killed the messangers
Inspector Goodfellow: I still can't believe you believe them at all
Constance Stendatem: Because they were planning on killing us because we were discussing leaving.
Constance Stendatem: Can you say you're without any doubts about this? Should you die for having those second thoughts?
Inspector Goodfellow: (or third)
Inspector Goodfellow: (well, technically fourth)
Follwer 2: When I agreed to go on this journey, I knew my fate was in the wishmaster's hands. The only way out of this now is faith
DM: Also, it starts to snow
Constance Stendatem: You didn't answer my question, I notice.
Inspector Goodfellow: Igatius, how are you doing buddy? You okay?
DM: Untill someone finds adam, he is still out
Constance Stendatem: Well, he's still got a pulse...
Inspector Goodfellow: well, that's better than I had expected so...
DM: Ok, so day 8
DM: which way do you go?
thePeople: eah, i guess so, where are we relative to everything though
DM: The lake was kind of north, the mountain south-east
thePeople: since were runnign pretty low on water, we start going stright north, but since were not straight north from the mountain, it shouldnt be very bad
Inspector Goodfellow: mmmmmm
Inspector Goodfellow: okay Hunter
Inspector Goodfellow: Cold cold cold.
thePeople: I point at our nearly empty canteens and raise an eyebrow as if to say, you have a better idead
thePeople: even thoguh i would not be able to understand said idea
Inspector Goodfellow: *Nods west*
thePeople: i point to canteens, then nods west as if to say, after water
Inspector Goodfellow: Yes
Inspector Goodfellow: No
Inspector Goodfellow: Water
Inspector Goodfellow: *nods west*
thePeople: what happened?
Constance Stendatem: Can we warm the snow somehow?
Inspector Goodfellow: (We go wherever now)
DM: I moved you back
thePeople: why is everything black?
DM: just in case
thePeople: ok good
Inspector Goodfellow: Not unless you want to reveal magic, which i wouldn't recommend *whispered*
Chris: i don't have fire
thePeople: did you show the warm snow idea, because, my guy agrees
thePeople: if its thick enough
DM: it's a dusting right now
Inspector Goodfellow: Okay, am I the only one who understands the concept of thermo dynamics?
thePeople: not enough then
DM: You may be
Constance Stendatem: (possibly)
DM: Constance probably knows, actually
thePeople: why do you say that?
DM: Ordos teaches basic physics
Inspector Goodfellow: (warm snow idea)
Constance Stendatem: (i scoop a little snow off the ground and melt it in my hand for our foreign friend to see, saying snow and water at the appropriate times)
Inspector Goodfellow: Oh...
Inspector Goodfellow: my god.
Inspector Goodfellow: I'm an idiot.
Inspector Goodfellow: Constance, great idea
Constance Stendatem: And now my hand is really cold.
Inspector Goodfellow: *whispers* we wanted to go west....
thePeople: dont understand either, but i nod my head, it might take a while, but its probably better to gather water this way then to risk more lake monsters
thePeople: even if it takes along time to gather up that much snow in buckets and then heat them
Constance Stendatem: (well, no sense wasting it, i drink the minute amount of water i made)
DM: The group begins to collect snow, and soon gets some melted via body heat
thePeople: they collect it in buckets that we said we had earlier
Inspector Goodfellow: Hunter
Inspector Goodfellow: Cold bad
Inspector Goodfellow: water
DM: make a spot check
* thePeople rolls: d20+7 => 16 + 7 = 23
Inspector Goodfellow: (hold up three fingers)
Inspector Goodfellow: ok...
DM: you notice folks shivering, and trying their best to hide it
Inspector Goodfellow: *point west
DM: It only begins to snow harder
thePeople: i really dont understand what 3 fingers means but i still nod west since it'll likely be warmenr
thePeople: but we still collect mroe water through snow on the way, also, just a bit south
Inspector Goodfellow: *point south west mostly*
Constance Stendatem: Three what? And don't get too cold, people.
Inspector Goodfellow: Yeah
Inspector Goodfellow: *whisper* there is river this way. I... know it well, let's leave it at that.
Inspector Goodfellow: Three miles
Constance Stendatem: Good enough.
Constance Stendatem: Let's hope it didn't freeze.
thePeople: we go west then, and can probably make it before days over i think
DM: ok, follow the fog
thePeople: no closer in case of monsters
Inspector Goodfellow: Hunter.
thePeople: i then i lok at him
Inspector Goodfellow: *point to people, point up shore, point to us three, then to river
Inspector Goodfellow: (I'd say four but adam is unconscious)
DM: Someone find that guy...
thePeople: i have no idea what your pointing means
Inspector Goodfellow: Hunter, What, Constance, Ignatius.
Inspector Goodfellow: *point to buckets, then to water*
thePeople: yes
thePeople: well, i nod no to ignatius
Constance Stendatem: (i ready my pistol)
Constance Stendatem: Not getting caught off guard this time.
Inspector Goodfellow: *mime monster attacking constance*
thePeople: i ready my bow to attack anything that comes close
thePeople: and i guess we start walking to the water
DM: The snowing is getting worse, it's hard to see that far ahead of you.
thePeople: wait, i thougt it would be warmer here
Constance Stendatem: Let's get a little closer.
Inspector Goodfellow: (Maybe we should camp instead)
DM: you are still above the mountains
DM: you didn't head south
Inspector Goodfellow: (we said south west right?)
thePeople: i signal them back, then put some snow in my hand to melt it
thePeople: and we'll go more south tommorow, i did just say west.
thePeople: also, when did i ever untie any of your arms i just realized
DM: Ok, to the water?
Inspector Goodfellow: We are tied up by our wrists
thePeople: no, just melting snow as a group, so no one gets left behind
Inspector Goodfellow: Hunter, stop?
Inspector Goodfellow: *mimes sleeping*
thePeople: yes
Constance Stendatem: Probably frozen over, but it's better trying than losing precious body heat in this snow.
thePeople: mines melting more snow, then sleeping
thePeople: i start going after her
Inspector Goodfellow: I head to the river too
thePeople: and signal to good fellow that the walking away is bad
Inspector Goodfellow: *I back up*
thePeople: i signal that we shoudl stay together, and mime monsters
Follower 11: Why does he trust Goodfellow so much?
Follower 9: I don't know...
Inspector Goodfellow: Because, as hard as it is to believe, I'm the only one looking out for you all
thePeople: i mime at good fellow to tell her to come back, now
Inspector Goodfellow: CONSTANCE
Inspector Goodfellow: Our friend with the bow is getting twitchy
Constance Stendatem: Just going to see if the river's frozen!
Inspector Goodfellow: let's risk the hypothermia
Inspector Goodfellow: I would say yes
DM: You can stay warm by hugging
Constance Stendatem: (i should be able to see it now. is it?)
DM: There is ice forming, but it's not frozen over
thePeople: i start walking towards her
Constance Stendatem: If we work fast, we can refill our supply!
DM: also, spot check
thePeople: i mime once again, just melting snow
* thePeople rolls: d20+7 => 8 + 7 = 15
* Inspector Goodfellow rolls: d20 +9 => 1 + 9 = 10
* Chris rolls: 1d20+3 => 13 + 3 = 16
DM: you notice that this is no river. It's a lake
Inspector Goodfellow: What...
Constance Stendatem: Wait a minute.
Inspector Goodfellow: the....
Constance Stendatem: Waaaaaaait a minute.
thePeople: i continue wlking at you
thePeople: i nod and say good
Constance Stendatem: (I go get a bucket)
Inspector Goodfellow: Why is it a lake
thePeople: i signal to melt the snow
Inspector Goodfellow: it should be a...
Constance Stendatem: No.
Constance Stendatem: Too cold.
thePeople: i grab her, afterall, the water wont be too much better if ice is forming, and its far more dangerous
Constance Stendatem: Let. Go.
Inspector Goodfellow: Hunter!
Inspector Goodfellow: No!
Inspector Goodfellow: Constance
Inspector Goodfellow: no
DM: Suddenly, you hear the sound of fire!
Constance Stendatem: WHAT IN THE--
Inspector Goodfellow: Get down!
DM: A bush spontainiously ignites, and burns brightly
thePeople: i point to everyone to back away
Chris: are you serious
Chris: well, i put snow in buckets and set it near the bush
Inspector Goodfellow: (lol)
thePeople: i approach slowly
Inspector Goodfellow: (I think its god)
thePeople: and try to investigate the cause
Bush: *in hunters languadge* Hunter...
Bush: I give you this gift of life.
Hunter: what, the, who is this?
Inspector Goodfellow: *I'm on the ground near it*
Inspector Goodfellow: (do I recognize it as Hunter's language?)
thePeople: can you move your guy then
DM: yes
Inspector Goodfellow: (I can't move anything, all I have to work off of is the textchat)
thePeople: oh, that sucks
Bush: *In everyone else's language* come, warm yourselves.
Constance Stendatem: Don't look a gift campfire in the mouth.
thePeople: i point at the people to approach slowly, but to still staya bit away for a bit, and then come closer
Inspector Goodfellow: I tend to when it spontaneously combusts, but I'm tempted as well
Inspector Goodfellow: Hunter.
Inspector Goodfellow: *point to campfire* Good?
thePeople: i ask the bus once again
Hunter: what, or who, are you?
thePeople: and shrug my shoulders a bit at the inspector
Bush: *hunters tounge* I am the Wishmaster.
Hunter: Thank goodness, after these people destroyed whisper and echo for some reason, we have been lost, please, tell me, what direction should we go now?
Constance Stendatem: I just realized the obvious. Our guide's a xeno.
Hunter: how do we get to fort highspeak
Inspector Goodfellow: A xeno?
Inspector Goodfellow: No way.
Constance Stendatem: But he's not a daemon. We're not alone in the world.
Constance Stendatem: And Ordos needs to adopt a stance on this.
Bush: *now speaking in both at the same time* I have made you wander because you have disobeyed me. You destroyed two of my servents, and needed to be dicipliened.
Constance Stendatem: Well, they started it.
Bush: The fort lies to the south, and is down a river there
Inspector Goodfellow: *Back away from the bush
Inspector Goodfellow: *subtly*
Bush: follow the river to Fort highpeak, your salvation.
Constance Stendatem: And the bush is a demon. Should I put it out?
Hunter: thank you, FInally, this mess will be done with
thePeople: be right back
Inspector Goodfellow: *stop drawing attention to me please, constance
Inspector Goodfellow: *whispered*
thePeople: im back
Bush: For now, melt your snow in my warmth. Let me nourish you.
Inspector Goodfellow: Constance, I'd be careful about drinking that water
Constance Stendatem: I'll stick with the hand melted stuff, methinks.
thePeople: i start melting the water
thePeople: i mean snow on the fire, and menthion for others to do the same
Follower 13: He has spoken to the Wishmaster! We are saved!
Inspector Goodfellow: Please don't tell me he's about to make contracts.
Constance Stendatem: For now. Don't think it'll last.
Inspector Goodfellow: well
Inspector Goodfellow: it
Inspector Goodfellow: It's not fair to assign a gender to a bush
thePeople: i dont understand what your talking about, in game or reality
Inspector Goodfellow: (no worries)
DM: You gain enough drinking water to last some time, then the bush goes out.
thePeople: the area is still warmer though i imagine, so we camp where it was.
thePeople: also, there is still a wathch going on to watch you, and your hands are tied up more so you cant really grab anything, they are only loosened when i can easily observe you
Inspector Goodfellow: How is Ignatius
Constance Stendatem: (whisper to Goodfellow) The Wishmaster's hurting us in order to make us dependent on its occasional gifts. This strikes me as being distressingly similar to an abusive relationship. just with magic.
Inspector Goodfellow: *whisper* Just a bit.
Inspector Goodfellow: Constance, how is Ignatius
DM: Iggy is unconcious for plot reasons untill we get Adam back
Inspector Goodfellow: (no I know, I'm working it in)
thePeople: im also thinking a very similar thinkg to what constances said, i would have said it to wish master while there, but didnt want to be too confrontational just yet, as it might just be part of the show
Constance Stendatem: More or less okay, but he shouldn't still be out like this.
Inspector Goodfellow: Hunter
Inspector Goodfellow: I have some new words for you to learn!
thePeople: yes
Inspector Goodfellow: Hurt, Help, and...
Inspector Goodfellow: Constance, what do you think?
Constance Stendatem: ... I can think of plenty, but none relevant to our current problem.
Constance Stendatem: Danger?
Inspector Goodfellow: Let's say hurt again
Inspector Goodfellow: to make sure
DM: also, you get a fourth word this time
DM: you have extra sitting time thanks to the storm
Inspector Goodfellow: okay hurt twice, and then danger
thePeople: do i understand word yet since they always use it before teaching me some?
Inspector Goodfellow: and help
* thePeople rolls: d20 => 17
* thePeople rolls: d20 => 2
* thePeople rolls: d20 => 17
* thePeople rolls: d20 => 4
thePeople: i now know hurt and danger
Inspector Goodfellow: okay
Inspector Goodfellow: Ignatius
Inspector Goodfellow: Hurt.
thePeople: i nod my head a bit worriedly, haveing nticed this a bit, and deciding that i would try to speed up his healing process a bit
Inspector Goodfellow: Village *point south
thePeople: i point to where the bush was and try to ime that it told me about something to the south, figuring that that was what it was
Adam: Are we still alive?
thePeople: i mean what your trying to say
thePeople: yay, your back, what was going on
DM: he awakens now
Inspector Goodfellow: *whisper to ignatius* just stay down please
Inspector Goodfellow: ugh nevermind hunter
thePeople: too layte, i noticed
Ignatius Stendatem: nnnn? nnnn.. k.
thePeople: i look at you and smile that you managed to wake up
Constance Stendatem: Things are looking up.
Inspector Goodfellow: Welcome to the party Ignatius.
Inspector Goodfellow: (and I don't mean adventuring party, though that is also relevant)
thePeople: remember, you guys are still all under constant watch and your arms and hands are way too tied up to hold anything diring the night or move them much at all, and they are still tied at the wrist during the day making it hard to impossible to use anything complicated or that requires significant grip, like a weapon
Inspector Goodfellow: Unless they pass a sleight of hand and escape artist check
Inspector Goodfellow: which I won't do unless I have to
DM: So, day 9 everyone?
thePeople: have to do both, and during the night, your whole arms are tied, so it'll be a lot harder
thePeople: and yeah, i guess so
thePeople: guess we start going south now
DM: the storm has cleared now
Inspector Goodfellow: (It's almost like having a paladin everyone!)
Inspector Goodfellow: (lol)
thePeople: are we stopping here?
DM: yes, that's all you can get in the snow
thePeople: ok
Chris: welcome to freakin russia
thePeople: atleast it'll only be getting better, by which i mean the weather now that its not snowing
Chris: hope you like frostbite
DM: also, spot checks
* Chris rolls: 1d20+3 => 18 + 3 = 21
* thePeople rolls: d20+7 => 20 + 7 = 27
Chris: dayum
thePeople: nice, perfect score
* Adam rolls: 1d20+3 => 14 + 3 = 17
* Inspector Goodfellow rolls: d20 +7 => 18 + 7 = 25
DM: ok. Everyone but adam sees a mounted man in the distance
Ignatius Stendatem: (still a bit groggy)
Constance Stendatem: I'd bet money he isn't here to befriend us.
thePeople: i grab my bow, and nudge inspector to talk to him
thePeople: well, yell at this distanc
Inspector Goodfellow: Hello!
DM: he rides away
Inspector Goodfellow: No!
Inspector Goodfellow: Bye then?
DM: Ok, five words tonight. Hunter is learning faster and faster
Inspector Goodfellow: Help
Inspector Goodfellow: Right Left
Inspector Goodfellow: uh...
Chris: something to help persuade him to free us?
Chris: : P
Inspector Goodfellow: (trying!)
Inspector Goodfellow: ()
DM: ":P" is not a word
Inspector Goodfellow:
thePeople: neither is smiley face
Inspector Goodfellow:
Inspector Goodfellow: ok
Constance Stendatem: If you're done making faces...?
Inspector Goodfellow: (Ok is not one of them, fyi don't monkey paw that shit)
Inspector Goodfellow: Tight
Inspector Goodfellow: Pain
Ignatius Stendatem: Does the guy speak common yet?
Chris: nope
Inspector Goodfellow: Help Right Left Tight Pain
thePeople: already got pain
Inspector Goodfellow: ok
Inspector Goodfellow: last one...
thePeople: ill roll for the others while you think
* thePeople rolls: d20+4 => 7 + 4 = 11
* thePeople rolls: d20 => 4
* thePeople rolls: d20 => 2
* thePeople rolls: d20 => 1
DM: bad day
Inspector Goodfellow: he's a sharp one
Inspector Goodfellow: usually
Constance Stendatem: Uh... free?
Inspector Goodfellow: free
* thePeople rolls: d20 => 20
Inspector Goodfellow: YEAH
Chris: bwahaha the gods are with us
Inspector Goodfellow: Free Constance
DM: you learn freedome for free
Inspector Goodfellow: Free Ignatius
Inspector Goodfellow: No free what
DM: just cause you rolled 20
thePeople: i look at you quizically when you say no free what, wondering why you said that
Inspector Goodfellow: No trust what
Inspector Goodfellow: What understand?
Inspector Goodfellow: ugh
Inspector Goodfellow: vocab is taking too long
thePeople: i understand nothing
Inspector Goodfellow: (no I understand is what I meant)
thePeople: and besides, i think i would trust you more than ignatious
DM: Ok, Day 10?
Inspector Goodfellow: I killed whisper and echo
Inspector Goodfellow: He should trust me much less than he does
thePeople: yeah, also, now while all the others still have their hands tied up during the day, i allow inspector to have his untied, but make him walk in front of us
Inspector Goodfellow: what?
thePeople: i didnt like the look of that guy we saw yesterday, though i cant really tell you that
DM: another mountain
Constance Stendatem: Oh this is just great.
thePeople: i sigh, and motion us to start trecking
Inspector Goodfellow: We could go through the mines
thePeople: what mines, are there any in sight?
Chris: don't wake the balrog, you fool!
Inspector Goodfellow: I was joking, but now I'm curious
thePeople: actually, my guy wouldnt even understand the concept of mines anyway i think
Inspector Goodfellow: ok nevermind
Inspector Goodfellow: Well, I say we go around the mountain
Inspector Goodfellow: (unless that brings us too close to Isengard)
thePeople: no understanding
Inspector Goodfellow: *mime getting tired*
Inspector Goodfellow: *point up mountain*
thePeople: whats with this different ground type, is it different in some way
Inspector Goodfellow: *arc hand in a circle, and march in place happily*
thePeople: and too me, thats just confusing, because fit like first you say your tired, but then that your happy with still going up the mountain
Inspector Goodfellow: Okay
DM: ok, 5 more words
Inspector Goodfellow: Tired
Inspector Goodfellow: River
Inspector Goodfellow: Mountain
Inspector Goodfellow: Help
thePeople: does help have a +8 modifier now?
DM: yes
thePeople: 1 more word
Inspector Goodfellow: and...
Inspector Goodfellow: Constance
Inspector Goodfellow: Ignatius
Inspector Goodfellow: What might get you free?
thePeople: ill just roll for the other 4 while waiting
* thePeople rolls: d20 => 6
* thePeople rolls: d20 => 17
Inspector Goodfellow: I can't come up with one
* thePeople rolls: d20 => 2
* thePeople rolls: d20+8 => 3 + 8 = 11
Inspector Goodfellow: well you got... river?
thePeople: you tried sorry before
thePeople: and yeah
Inspector Goodfellow: sorry
* thePeople rolls: d20 => 9
thePeople: crap
Inspector Goodfellow: +8, right?
thePeople: still failed for help
thePeople: that was the one with +8
Inspector Goodfellow: but sorry
Inspector Goodfellow: was the second or third time we tried it?
thePeople: oh yeah, i think only second
thePeople: so still no i guess
Inspector Goodfellow: ok
thePeople: i have not been getting lucky
Inspector Goodfellow: Its all good
DM: Day 11?
thePeople: I guess
Inspector Goodfellow: I point to the others and say
Inspector Goodfellow: free?
thePeople: I nod sadly, and say no, but tried to seem sad about it
Inspector Goodfellow: Ugh, I'll carry the party for a bit
thePeople: than do the noraml watch and tied up arms for all you guys for the nigh
Inspector Goodfellow: Hunter
thePeople: and no one is being carried, those guys are allowed to walk, and even the unconscous follower should be up by now
Inspector Goodfellow: *points west
Inspector Goodfellow: River
Inspector Goodfellow: (Oh yeah)
thePeople: i singal climb mountain, and looking around first, then, try to symbol a big for to represent what were looking fr, then shrugged, and pointed west a bit
thePeople: to show that we would go west around the mountain, but then still south
Inspector Goodfellow: ok
Inspector Goodfellow: I draw a circle in the air
DM: you are in a steepe area right now
Inspector Goodfellow: *point up mountain*
Inspector Goodfellow: *mime tired
Inspector Goodfellow: *I also slip and fall a lot while climbing because I fail at climb checks*
Inspector Goodfellow: *like super hardcore*
DM: ok, drag the tokens where you guys are going
thePeople: i try to show im sorry, and i plan some regular breaks since theyll be needed, also, i tie a rope around your waste to stop you from falling off in an emergency and hold onto the other end
thePeople: waist
thePeople: and this is not to control you, bt just to prevent falling off
Inspector Goodfellow: I got it
DM: are you climbing the mountain, or going west?
Inspector Goodfellow: I'm pointing west at every opportunity
thePeople: climbing
Chris: wtf are we doing
thePeople: i point to him, west after peak
DM: so... northwest?
thePeople: if thats a path up the mountain, sure, or f we could just keep going towards the fort without the mountain, than that way
Inspector Goodfellow: No not NORTH again!
Inspector Goodfellow: *mumbled
DM: goddammnit give me a direction
Inspector Goodfellow: (Hunter decides)
thePeople: whatever way the fort is, which is the way we were going since you said its in the direct of up the mountain
DM: I never said it was on this mountain...
thePeople: but you showed that as the only path to the fort, otherwise i would have gone around it, i think i misunderstood you, sorry
thePeople: , can we just say we went around if thats the case, because nothing really happened
DM: Ok
thePeople: can you move us to where we should be then?
DM: you would be back to where you are now
DM: but yesterday
DM: still up to make the same choice
thePeople: does it look liek we are almost all the way up
DM: No. You are near the foot, in a dry area between two mountains
thePeople: ok, then we will go around the mountain, still going south, towards the fort
DM: ok, now back to day 11
DM: at this point, a small point of light appears at the camp, and starts to fly west
Chris: how's our water?
DM: ok
DM: You couldn't store that much
thePeople: wait, what do you mean by a small light, does it look magical, and did e all see it
DM: Your food, however, isn't to hot
DM: and yes, the light was definitly magical
thePeople: ok, i guess we head that way since its probably from the wishmaster and the inspector has been trying to get me to go that way anyway
thePeople: is that still in the path your setting out, because that looks more south
DM: no, it's westish
DM: zoom out
thePeople: i see now
DM: and at the end of that path is end of day. You make a pretty good distance, all things considered
DM: Actually, that's only a few miles, but terrain is tough, and there are no roads
DM: five words, as normal
Inspector Goodfellow: (Chris and Adam, pick the?)
Inspector Goodfellow: (them)
thePeople: sorry and help agian obviously
Inspector Goodfellow: yup
Chris: do we have friend and enemy?
Inspector Goodfellow: no
Adam: misunderstanding
thePeople: so those 5?
Inspector Goodfellow: yup
thePeople: and do i get a benefit from friend and enemy being like good and evil
DM: sure, +4
thePeople: yay
* thePeople rolls: 20+12 => 20 + 12 = 32
* thePeople rolls: d20+8 => 9 + 8 = 17
Chris: i'd make a moral relativist argument, but free bonuses
* thePeople rolls: d20 => 19
* thePeople rolls: d20+4 => 2 + 4 = 6
* thePeople rolls: d20+4 => 9 + 4 = 13
thePeople: i dont learn friend or enemy
Inspector Goodfellow: so close
DM: so help, sorry, misunderstanding?
thePeople: yep
Inspector Goodfellow: I guess
DM: why didn't you pick understanding instead
DM: you have no already
thePeople: that is a good point, can we say we got that instead
Chris: no misunderstanding -= understanding
Chris: double negatives ftw
thePeople: and since i got a 20 on help, can i have its conjugations, or is that asking for to much
Inspector Goodfellow: (OH GOD SO CONFUSING)
DM: sure, conjoin away
DM: also, sense motives everyone
thePeople: damn
* thePeople rolls: d20+1 => 3 + 1 = 4
thePeople: crap
* Chris rolls: 1d20+3 => 14 + 3 = 17
Chris: not bad
* Inspector Goodfellow rolls: 1d20 +2 => 2 + 2 = 4
Chris: bad
Inspector Goodfellow: I GOT A 4!
* Adam rolls: 1d20+7 => 7 + 7 = 14
thePeople: with my roll, if someone tells me to kill you, you'll likely all be knocked out again, dependign onhow it oes
Chris: not bad
DM: Ignatious seems to notice that Constance has been a bit off lately.
DM: More than expected
Ignatius Stendatem: (in head) hmmm...
DM: OK, Day 12?
thePeople: i think
Chris: yeah
Inspector Goodfellow: point to ignatious. Free?
thePeople: sorry, no, sorry
Inspector Goodfellow: yes
Inspector Goodfellow: ok
thePeople: i sigh, and free him, but im carrying all his weapons, an I have already carefully searched him
thePeople: also, like inspector, he has to walk in front, and my bow is always inmy hand
Adam: I'd like to see him carry all my weapons.
Inspector Goodfellow: (Oh sweet I was imagining a resigned yes)
thePeople: I i cant carry them all, then some are passed to the followers, which isnt really in your favor, also, will anyone remark about this river were next to
Chris: lol nope
thePeople: really, even after inspector went on and on about it
Constance Stendatem: Looks like we get a little water.
Constance Stendatem: Can we even boil it, though?
Inspector Goodfellow: I'm thirsty
Inspector Goodfellow: and I can fish up a storm
Inspector Goodfellow: to be honest
thePeople: i always have flint and stuff on me, and any dry twigs or grass will do,
thePeople: also, before we actually do much in the water, i test them out for depth and danger first
thePeople: since the dm isnt saying anything, i assume its sace
thePeople: safe
DM: that isn't a safe thing to assume
thePeople: i know, i was just hoping
DM: but yes, it's safe save for crayfish
thePeople: desperately
thePeople: yay, do you have a fishing rod?
Inspector Goodfellow: no
thePeople: or someother fishing equipment, or ned it
Inspector Goodfellow: DO you guys have any?
thePeople: can i catch them with my bare hands? with a survival check
DM: Someone in the cluster brought a rod
DM: but if you want to hand fish you can
thePeople: why not both?
Inspector Goodfellow: What do I roll
DM: uhh, dex
Adam: why not survival?
DM: you can find the fish easy
thePeople: should i do survival
thePeople: aw
* Inspector Goodfellow rolls: 1d20 +4 => 17 + 4 = 21
* thePeople rolls: d20+4 => 17 + 4 = 21
DM: sure, you get one
Ignatius Stendatem: Remember last time we were at a river?
thePeople: i get one as well i giess
Constance Stendatem: Um, while we're setting the muscly, armed people free, do you think you could untie the one who CAN'T throw a punch?
Inspector Goodfellow: No
DM: These was only one word of that he understood
Constance Stendatem: Figures.
thePeople: also, i signal to that guy really deep in, thathe should come back a bit
thePeople: do we have enough food for a while?, if so, we continue across and onwards
Inspector Goodfellow: (Do we sense motive again?)
DM: didn't the bush say to follow the river?
DM: I honestly don't remember
thePeople: I dont think so, i think it just said, sout, but yeah, following it south and west i guess would be good
Inspector Goodfellow: (I'm in an allergenic haze, so I have no idea)
thePeople: so yeah
thePeople: lets jst follow it
thePeople: and what are you allergic too?
Inspector Goodfellow: cat
thePeople: wheres a cat here, or are you talking about in reality, that wierd wierd place
Inspector Goodfellow: reality
thePeople: thats never fun, luckily i only ave it to half of all plant matter seemingly and dustmites, really, really nbad, for dustites
thePeople: also, i guess we go down and follow the river now
thePeople: same night routine though, sorry
DM: right
DM: 7 words this time
thePeople: i love being able to say sorry now, my canadian roots were screaing at me to do so, but i couldnt until now
DM: Hunter is picking up speed
Inspector Goodfellow: I am literally out of things to teach him.
thePeople: let me give you ideas
thePeople: calm, where, all directions, careful
Inspector Goodfellow: ok
thePeople: reallly need to know directions
DM: why?
DM: can't you point?
thePeople: yeah, but its annoying, thugh any other suggestions would also be good
thePeople: also, maybe search an dfind
Inspector Goodfellow: rest of the party?
Inspector Goodfellow: thoughts?
DM: and may I suggest daemon, and trying to explain what one is
thePeople: good idea
Chris: yes. that.
DM: Magic may also be usefull
thePeople: so that everything
Chris: ehhhhhhhhhh, trying to hide my mageyness
Inspector Goodfellow: yeah
thePeople: since i know magic, and fought many daemons, can i get a bonus
Inspector Goodfellow: pretty sure he'll flip a shit
DM: sure +2
* thePeople rolls: d20 => 9
* thePeople rolls: d20 => 12
* thePeople rolls: d20 => 17
* thePeople rolls: d20 => 20
* thePeople rolls: d20 => 13
* thePeople rolls: d20+2 => 2 + 2 = 4
* thePeople rolls: d20+2 => 19 + 2 = 21
Chris: half ain't bad
DM: so, what did you end up learning?
thePeople: trying to figure out
thePeople: search, caareful, and magic
Hunter: me, magic
DM: try to understand...
Inspector Goodfellow: wait
Inspector Goodfellow: what
thePeople: i then decide to demonstrate by casting earth
DM: TRY to understand....
* thePeople rolls: d6 => 2
DM: try, try, try to understand....
Constance Stendatem: Did he just?
thePeople: what do you mena
DM: he's a magic man!
thePeople: try to understand, i understood magic
Chris: you get a cookie, brian
Inspector Goodfellow: ok
DM: yes!
DM: anyhow, do you cast earth, or just channel?
thePeople: and then cast the 1st level power on the grond in front of us, making it muddy i think,
Constance Stendatem: (Making it explode)
Inspector Goodfellow: Well...
thePeople: channle, then cast, for demonstration, since i dont you it often
Inspector Goodfellow: Hunter
Inspector Goodfellow: I have a surprise for you
Inspector Goodfellow: free constance
Inspector Goodfellow: Unless you don't want to constance
thePeople: i raise an eyebrow, but decide yo do so, a bit wearily though with the subject we were just on
thePeople: aslo, before i do
Constance Stendatem: If it gets me free, I'm all for it.
thePeople is disconnected.
thePeople has connected.
thePeople: sorry, i just disconnected for a second,
thePeople: i was going to say
Hunter: bind
thePeople: crap, something was deleted, sorry
thePeople: was going to symbolize before that you guys putting back on the binds at night
thePeople: dont feel like detailing it for a 4th time though
DM: that's fair
thePeople: sinc ehte rest were deleted by self stupidity and bad luck
thePeople: well, inspector?
Inspector Goodfellow: What
Inspector Goodfellow: constance is the one you are looking at
thePeople: yeah, but you too, iall of you, i want to make sure i can trust you too be accepting of the binds later at night, if thats ok
thePeople: My guy is giving a sorry face though
Inspector Goodfellow: oh no sorry face
Constance Stendatem: We got enough fish?
Inspector Goodfellow: not really
Constance Stendatem: I can fix that.
Constance Stendatem: (I am untied at this point, right?)
DM: I assumed so
thePeople: sure, why not, i assume that you aggreed to bindings at night agis, whether you would keep your word or not
* Chris rolls: 2d6 => 7
Constance Stendatem: (I shock the water. Should kill a number of fish nearby.)
Constance Stendatem: (should i roll for damage?)
thePeople: shoudl be instakill i thinl
DM: no, roll 4d4 for large fish killed
* Chris rolls: 4d4 => 9
Inspector Goodfellow: I almost caught that many
Inspector Goodfellow: ...
Chris: fun with electricity
Inspector Goodfellow: in my life
thePeople: i look at that with great interest, since i assume no one was much better at magic than i am now in our village, and i cant do much
thePeople: and that was obviously better
Constance Stendatem: How much do we need?
Constance Stendatem: (I gather the dead fish btw)
thePeople: I nod my head to say good
DM: you only get 2, the rest float off
thePeople: can i get the others quickly, or too late
DM: too late. It's a quick stream
DM: but either way, you get your fish
Inspector Goodfellow: Ha
Inspector Goodfellow: I caught that many
thePeople: yay, i guess we go to be now then
thePeople: bed
thePeople: or is this the morning
DM: ok. Meta here, how late are you guys willing to stay up?
Chris: i got up at 5 this mortning so im getting kinda woozy now
DM: There is one more thing I really want to do this session, but this is an alright stopping point if need be.
thePeople: Im ok till whenever, as long as it doesnt go to around 1:30 or so
Chris: but i can kkep going
thePeople: if its not long, maybe lets get to that point
thePeople: also, guess what, my brother just got up 30 minutes ago
Inspector Goodfellow: I'm pretty tired too,
thePeople: well my middle one, my other one got up at 12
thePeople: i unfortunately woke up at 6 against my will
Inspector Goodfellow: I'm good to do the one more thing
DM: Adam?
Adam: yes.
Adam: all night long
DM: ok, Day 13 (I think
DM: Someone suggests making a raft
Chris: is it even deep enough for that
Chris: and WITH WHAT
Inspector Goodfellow: dead fish
DM: yes, and some plants thick enough grow here
DM: for a reed raft
thePeople: i guess im sort of left out of this converstation since i cant understand
DM: they show the idea to you
DM: and you know what a raft is
thePeople: i look at chris, inspector, and ing as if for thier oppinon, and then look at everyone thoughfully and say
Hunter: careful
Hunter: and then mim e possible monsters
thePeople: but then shrg to show that its not too likey
DM: Do you guys go for it?
thePeople: i leave it for them and the followers to talk about
Constance Stendatem: Well, it's like five feet to shore, so even if it does go wrong...
thePeople: so i guess were doing it since no one else is saying anything
DM: ok, then you get some distance
thePeople: are you about to state something that will interupt us
DM: no
DM: while the river flows downstream, the terrain around you is mostly getting higher, and more mountainus
God: I cannot allow you to do this, Hunter...
DM: keep traveling, BTW
Hunter: HUh, what now
God: You know the wishmaster defies me, Hunter. I will not let you aid her.
Adam: lol. divine caster.
thePeople: I ignore him, but i feel a bit of worry
Inspector Goodfellow: (lol adam)
Chris: the only voices i hear in my head are my own
DM: you begin to see a tall mountain range in the distance
Chris: meta, are those the mountains i think they are?
DM: I have no clue what you think they are
Chris: are we THAT far south?
thePeople: wait, did they recognize that i was a divine caster when they saw me, and would i have been surprised that she cast arcane magic, which is what i assume it was, or did that exist in my vilage
Hunter: well, guess this is where we stop
DM: Arcane magic was rare in your village
DM: also, stop and roll spot
thePeople: but i saw it
* thePeople rolls: d20+7 => 10 + 7 = 17
* Chris rolls: 1d20+3 => 9 + 3 = 12
* Inspector Goodfellow rolls: 1d20 +9 => 5 + 9 = 14
DM: ok, Hunter sees it
DM: Adam?
thePeople: did he go again?
DM: Yes, these are the same species as Hunter
* Adam rolls: 1d20+3 => 14 + 3 = 17
thePeople: whats the same species?
DM: ok, you and Hunter may act in the suprise round
thePeople: ths doesnt look good
Ignatius Stendatem: Weapon?
DM: the mountain is a cliff here, BTW
thePeople: i hand it posion my self o that he can quicly grab it, and then shoot at 3 of the axemen
* thePeople rolls: d20+7 => 19 + 7 = 26
* thePeople rolls: d20+7 => 14 + 7 = 21
thePeople: crit
* thePeople rolls: d20+6 => 4 + 6 = 10
* thePeople rolls: d20+6 => 16 + 6 = 22
thePeople: 2 hits
Chris: dat bow O.O
* thePeople rolls: 3d8+d6+15 => 13 + 4 + 15 = 32
Chris: see previous
* thePeople rolls: d8+d6+5 => 4 + 5 + 5 = 14
Inspector Goodfellow: (It's good when it is not against us)
Xenos axeman 4: Arghh!
thePeople: so hes staggared, well, ive done better before
Ignatius Stendatem: (who's got my sword n' board?)
Follower 20: I do
thePeople: so, do you take it
Ignatius Stendatem: (yep)
thePeople: i think a charge will reach
thePeople: nope
Chris: need like two
Chris: may want to shore up defenses
thePeople: yeah, also, i motion everyone but chris, inspector, and ig to go to back up, and get away for a while
DM: Ok, they act
Inspector Goodfellow: (I cant see combat, im just going to shoot everyturn.
DM: The one on the megarapter channels
Chris: oh shit son
* DM rolls: 3d6 => 12
Chris: ffs
DM: so much aww shit
Chris: ...wait
Chris: we just assumed thwy were hostile, didn't we?
thePeople: oops
thePeople: well, i think that was because there was a surprise round
Adam: they certainly are now.
thePeople: which only occurs in battles usually
DM: axeman 4 leans over his wounded comrade, and get healed
Adam: dat meta game.
thePeople: yeah
Chris: oh i know who they are now
DM: init
* DM rolls: 1d20 => 15
* DM rolls: 1d20+2 => 20 + 2 = 22
* thePeople rolls: d20+4 => 11 + 4 = 15
* Inspector Goodfellow rolls: 1d20 +4 => 14 + 4 = 18
* Chris rolls: 1d209+2 => 130 + 2 = 132
Chris: wtf?
Chris: oh
* Chris rolls: 1d20+2 => 10 + 2 = 12
* Adam rolls: 1d20+3 => 18 + 3 = 21
* DM rolls: 1d20 => 13
DM: ok, megaraptor guy, all PCs, everyone else
thePeople: ok
DM: he channels again...
thePeople: lets take him down fast
Chris: before he nukes us ALL
Inspector Goodfellow: ya
* DM rolls: 3d6 => 13
DM: ok , you guys
thePeople: i shoot twice
Chris: i shall take whomever the arrow rain leaves standing
thePeople: im just aiming at the raptor guy
Adam: ditto
Chris: looks like we're on mook patrol
Inspector Goodfellow: I'm aiming at the raptor as well
* thePeople rolls: d20+11 => 3 + 11 = 14
* thePeople rolls: d20+11 => 19 + 11 = 30
* thePeople rolls: d20+11 => 10 + 11 = 21
thePeople: crit
DM: of course
Chris: BOOM, headshot
thePeople: does the d6 multiply, no right?
Chris: no
DM: it does not
* thePeople rolls: 3d8+d6+15 => 16 + 3 + 15 = 34
Chris: sweet mercy
DM: curses
thePeople: is he down?
DM: yes
thePeople: and does nonlethal and lethal stack for unconsciousness
Adam: nope.
DM: yes
Adam: nevermind
DM: it doesn't?
Adam: I didn't think so
thePeople: i think it does, just not death or bleeding though
Chris: the difference is enough of a clusterfuck we prefer not to bother with it and thus say yes
thePeople: basically, nonlethal works with lethal, but not the otherway around
Adam: k
DM: besides, it's all non-lethal
DM: merciful
thePeople: i dont think the others have the same mood for non lethality, except maybe the inspector
Chris: I have two settings: crispy, and extra crispy.
Inspector Goodfellow: It is hard to not shoot to kill.
thePeople: real men dont need to kill, they just need a magical bow to stop them
Inspector Goodfellow: I try to avoid combat if possible
thePeople: anyway, do yourstuff
Inspector Goodfellow: am I next
* Chris rolls: 2d6 => 4
Chris: fffffffffff i store it.
thePeople: now it you inspector
thePeople: get the already hirt guy
Inspector Goodfellow: I can't see shit
Inspector Goodfellow: so I'm shooting that guy
thePeople: yep
* Inspector Goodfellow rolls: 1d20 +4 => 2 + 4 = 6
thePeople: nvm
Inspector Goodfellow: lol
Inspector Goodfellow: ok
DM: ok, axemen
Inspector Goodfellow: end turn
DM: they all stand around the fallen caster and do some kind of ritual
thePeople: wati, what about adam
Adam: double move
thePeople: ah
DM: suddenly, he is healed
Chris: we're boned
thePeople: yep
Adam: that seems kinda sketchy
thePeople: i cant understand any of the stuff weve been talking about the who battle, and does the guy get a trun now, and is he back to full
DM: screen share with someone
DM: and he is almost full
thePeople: no, i mean, i understand, its just tha my guy can't
DM: Ok, he channels...
* DM rolls: 2d6 => 9
Chris: i am very very scared
DM: and he casts an AOE spell on self...
DM: a magic sheild appears around everyone in the group, and they all grow a size catagory
Inspector Goodfellow: do they sink their boat
Chris: . . .
thePeople: well, atleast thier easier to hit
DM: you NEED to screen share
thePeople: and only get around 2 more health
DM: hold on
DM: ok
thePeople: i guess ill take my turn and i deded to take down the mininons again since it seems they can just re heal him
DM: the megaraptor full attacks Iggy
thePeople: oh yeeah, that thing
* DM rolls: 1d20+10 => 15 + 10 = 25
DM: sorry, more than that
Adam: either way
* DM rolls: 2d8+7 => 10 + 7 = 17
DM: damage to you
* DM rolls: 1d20+7 => 19 + 7 = 26
* DM rolls: 1d20+7 => 8 + 7 = 15
* DM rolls: 1d6+6 => 1 + 6 = 7
DM: more damage
* DM rolls: 1d20+5 => 1 + 5 = 6
DM: ok, total of 24 damage
DM: you guys' turn
thePeople: wait, dont they have to be closer to ig to do that
DM: it's huge now
* Chris rolls: 2d6 => 10
thePeople: oh, that big a change
thePeople: and that was a good roll
Chris: bout time
Chris: and it is all going into the caster
DM: what are you casting?
Chris: 14 storm
thePeople: which does?
* Chris rolls: 1d20+4 => 8 + 4 = 12
DM: damage up the wazoo, if he can hit and pass SR
Chris: tell me that hits touch
DM: it does
Chris: hooray
DM: but good luck with SR
thePeople: he shouldnt have much since he casted alot, right?
Chris: how does one deal with sr again?
Chris: raw caster level check?
thePeople: caste level check
DM: yuo
Adam: gg
* Chris rolls: 1d20+4 => 18 + 4 = 22
thePeople: nice
DM: his SR was 22
Chris: SUCK IT
DM: that goes in
thePeople: that was so close
* Chris rolls: 9d6 => 32
* DM rolls: 1d20+5 => 16 + 5 = 21
Inspector Goodfellow: BOOM GOES THE DYNAMITE
thePeople: what was your roll for?
Adam: something something massive damage?
DM: reflex save
thePeople: so only 16 damage then?
Chris: damn, only 16
Chris: still, should sting a bit
thePeople: ill sting a bit more
* thePeople rolls: d20+11 => 4 + 11 = 15
Inspector Goodfellow: I'll reload
* thePeople rolls: d20+11 => 5 + 11 = 16
thePeople: crap
thePeople: thats the first time i missed all hits on a guy in a while
thePeople: iggy, this wont be fun
Chris: uh, doesn't he get a turn?
Adam: I'll be down next round.
Chris: oh thought that was brian
DM: you are a brave man, ignatious...
Chris: he's in threatened range already.
Adam: ...
Chris: better to die bravely...
Adam: I was going to withdraw...
Adam: but it would be futile.
Chris: at least you can 5ft step
Chris:
* Adam rolls: 1d20+8 => 5 + 8 = 13
Adam: you're about to become a widow.
Chris: again
thePeople: that may bit one of them with thier increased size
thePeople: hit, not bit
DM: I assume you were going for the mega-megaraptor?
Adam: Nothing else is in reach without provoking death.
DM: yeah, no hit
Chris: in a nutshell, why i don't like playing melee fighter quite so much anymore
Adam: the people I fight know way too much about flanking rules.
Inspector Goodfellow: b/c shit like this
DM: these guys are sentiant...
DM: and only one mook gets to attack...
Adam: I'll take it.
Chris: you may yet live
* DM rolls: 1d20+8 => 1 + 8 = 9
Chris: lol
Adam: he hasn't gotten used to being big.
DM: ok, caster readies an action
Chris: IM A FUCKING RETARD
Chris: I SHOULD HAVE USED SPELLCRAFT
DM: Megaraptor does his thing (sorry, Adam...)
* DM rolls: 1d20+13 => 12 + 13 = 25
Chris: were we supposed to win this?
* DM rolls: 2d8+7 => 10 + 7 = 17
DM: damage to you
Chris: cause we aint gonna win it
thePeople: if i get lucky we weill, otherwise, no
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+6 => 12 + 6 = 18
thePeople: what are those?
DM: foreclaw attacks
thePeople: ah
DM: it then uses it's bite to eat the unconcious guy
DM: you guys
thePeople: double shot
* thePeople rolls: d20+11 => 20 + 11 = 31
Chris: NICE
* thePeople rolls: d20+11 => 3 + 11 = 14
* thePeople rolls: d8+d6+5 => 2 + 5 + 5 = 12
thePeople: does that bring the caster down
DM: not quite
thePeople: then my other shot also goes to him
* thePeople rolls: d20+11 => 8 + 11 = 19
thePeople: hes bigger so that should hit i think'
Adam: please?
Chris: it does exactly
Chris: -1ac for large size
DM: but you forget the sheild effect
thePeople: crap
DM: -1 size, -2 dex, +4 sheild
thePeople: so he actually has 1 more
thePeople: really wishc i shot the nearly dead minion
Chris: i reiterate: were we even supposed to win this?
DM: It can go either way
* Chris rolls: 2d6 => 5
thePeople: do it, it wont take much to bring him down
Adam: Where's the NPC holding my pistols?
Adam: He should be firing them.
Follower 17: But I'm a wimp who won't shoot...
Inspector Goodfellow: FUCK YOU 17 YOU COWARD
Constance Stendatem: YOU'LL BE A DEAD WIMP IF YOU DON'T
* DM rolls: 1d20+1 => 11 + 1 = 12
* DM rolls: 1d20+1 => 5 + 1 = 6
thePeople: didnt matter
DM: ok, anyone else?
Adam: Chris gonna fire?
Chris: i'm trying to strategise, you all go ahead
Adam: mmm...k
thePeople: wont take much, and inspector mught get the half out minion
Inspector Goodfellow: I can shoot this round
Adam: go for it.
Inspector Goodfellow: I'll shoot at that one.
* Inspector Goodfellow rolls: 1d20 +4 => 19 + 4 = 23
DM: crit threat
thePeople: nice
Chris: we got a badass over here
* Inspector Goodfellow rolls: 1d20 => 5
thePeople: now i wish i told you to shoot the caster
Inspector Goodfellow: +4
Inspector Goodfellow: 9
Inspector Goodfellow: not that it matters but
* Inspector Goodfellow rolls: 3d8 => 16
thePeople: nice
DM: who is this on?
Inspector Goodfellow: the spellcaster
DM: he dies
Inspector Goodfellow: GET AWAY FROM IGGY
Chris: day... half saved
Chris: third saved
Adam: the spell doesn't happen to wear off, does it?
DM: it's time based, sorry
Adam: yeah... crap.
Chris: i'll fry the wounded minion
DM: you still need to survive a round of the ULTRA MOOKS!
Inspector Goodfellow: I give my best barbarian yell
* Chris rolls: 1d20+4 => 7 + 4 = 11
Inspector Goodfellow: Raurghlauhr
Chris: that ought to hit touch?
DM: just
Chris: whew
Chris: fear my 5 storm
* DM rolls: 1d20+2 => 13 + 2 = 15
DM: that fails
* Chris rolls: 3d6 => 12
DM: who are you frying?
Chris: wounded mook
thePeople: hes out
Adam: without a rider the raptor doesn't fight, right?
DM: or does it?
Adam: i dunno.
thePeople: might kill a mook, who knows
Inspector Goodfellow: Maybe they'll eat each other
Adam: it ate the last mook
Chris: FEED IT DEAD XENOS
* Adam rolls: 1d20+8 => 9 + 8 = 17
* DM rolls: 1d20+10 => 7 + 10 = 17
* DM rolls: 1d20+10 => 17 + 10 = 27
* DM rolls: 1d20+10 => 12 + 10 = 22
thePeople: that hits a minion
DM: one hit
Adam: wat.
thePeople: oh, i thought you swung at a mion and ried to hit it
Chris: cmoncmoncmon
thePeople: with that 17
Adam: yeah. I wass.
Adam: I was confused by the dm rolls.
DM: that was minions against you, but you go first
* Adam rolls: 1d8+4 => 4 + 4 = 8
Adam: axeman 2
DM: ok
DM: they still scored a single hit on you
Adam: gg
* DM rolls: 3d6+9 => 9 + 9 = 18
DM: shit
Chris: NOOOOOOOOOOOOOOOoooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
thePeople: how far under are you?
Adam: Dead.
thePeople: that sucks
Chris: something like negative fifteen?
DM: wait no only 15 damage
Adam: still dead.
DM: well, I am afraid the show goes on...
thePeople: wishmaster mght bring you back
Inspector Goodfellow: Yup
Adam: you kids have fun.
Chris: pyrrhic victory time
DM: And sadly, the megarapter does not stop
Chris: TPK time
* DM rolls: 1d20+13 => 18 + 13 = 31
Inspector Goodfellow: yeah do I need to say it
* DM rolls: 2d8+7 => 11 + 7 = 18
Inspector Goodfellow: HA
Inspector Goodfellow: 2 hp
DM: Ok, you guys
* Chris rolls: 1d6 => 3
thePeople: all on megaraptor i guess
* thePeople rolls: d20+11 => 7 + 11 = 18
* thePeople rolls: d20+11 => 17 + 11 = 28
* thePeople rolls: 2d8+2d6+14 => 9 + 7 + 14 = 30
thePeople: someone elses turn now, inspector can shoot the raptor or the wounded minoino, and chris can do the same
Chris: fucking...
Inspector Goodfellow: I need to reload
Chris: could i hand you my pistol?
* DM rolls: 1d20+1 => 5 + 1 = 6
* DM rolls: 1d20+1 => 13 + 1 = 14
DM: no hits from the peanut gallery
Inspector Goodfellow: Do it
* DM rolls: 1d20+4 => 1 + 4 = 5
DM: a rifle shot comes from behind
Chris: and it's zapping time
Inspector Goodfellow: Back up
* Chris rolls: 1d20+4 => 17 + 4 = 21
DM: that hits
* Chris rolls: 3d6 => 6
Chris: ffs
Inspector Goodfellow: fuuuuuuuuuuuuuuuuuuuuuuu
DM: anyone else?
thePeople: did you ever give inspector your pistol
Chris: yeah
Chris: USE IT WELL
Inspector Goodfellow: I'm backing up and firing
Inspector Goodfellow: attttttt
thePeople: do raptor
Inspector Goodfellow: Megaraptor
Inspector Goodfellow: FOR IGGY
* Inspector Goodfellow rolls: 1d20 +4 => 17 + 4 = 21
thePeople: nicew
* Inspector Goodfellow rolls: 3d6 => 9
Chris: you record the lightning?
DM: tes
thePeople: so hes now at 32
Chris: weeee.... yeah, we're dead
thePeople: i back up 5 feet
DM: The megaraptor goes straight for you, allowing AoO
thePeople: i can tank a few hits so i might live as long as i can still shoot by being out of threat range
thePeople: does that inclue bow aoo
God: Now you will taste my justice!
Chris: lolwut
Inspector Goodfellow: MEGARAPTORS CAN'T CROSS RUNNING WATER
thePeople: can you gett aoo with bows
DM: bow AoO provokes AoO itself
Chris: but yes
thePeople: ok, so i roll my aoo on it
* thePeople rolls: d20+11 => 19 + 11 = 30
* thePeople rolls: d20+11 => 11 + 11 = 22
Chris: wat
Inspector Goodfellow: Can I punch it as it goes by?
thePeople: crit
Chris: instant lobotomy!
* thePeople rolls: 3d8+d6+21 => 18 + 1 + 21 = 40
thePeople: i love me
DM: how?
Inspector Goodfellow: Can I punch it
Inspector Goodfellow: it provokes from me too
DM: sure
Chris: can we take our punches at it now?
* Inspector Goodfellow rolls: 1d20+4 => 14 + 4 = 18
thePeople: isnt it already out
thePeople: well, guess we should kill it
* Chris rolls: 1d20+1 => 16 + 1 = 17
Inspector Goodfellow: shhh don't ruin this for me
Chris: HA
* Chris rolls: 1d3-1 => 3 - 1 = 2
* Inspector Goodfellow rolls: 1d3-1 => 3 - 1 = 2
Inspector Goodfellow: YEAAAAAA
DM: you just kill it
Chris: AHAHAHAHA HAHAHA AHAHAHAHAAAA
Inspector Goodfellow: I PUNCHED OUT A DINOSAUR
thePeople: after i blew up its brain
Inspector Goodfellow: ALL ME NO ONE HELPED AT ALL
DM: now the axemen rolflstomp you
Inspector Goodfellow: worth it
Chris: WORTH IT
* DM rolls: 1d20+10 => 7 + 10 = 17
* DM rolls: 1d20+10 => 12 + 10 = 22
Inspector Goodfellow: 1 hits
Inspector Goodfellow: AC 18
* DM rolls: 3d6+6 => 10 + 6 = 16
Chris: -14
thePeople: still dead
Inspector Goodfellow: awwwwwwwwwwwwww
DM: hmm...
thePeople: dont worry, i'll live
Chris: little much?
Adam: now kill constance!
DM: This game isn't all about you, Keenan....
thePeople: its always about me, everything is, hahahahahahah
Inspector Goodfellow: Time to go chill with the wishmaster in hell I guess
Constance Stendatem: EVERYONE I KNOW IS DEAAAAAAAAAD!!
Inspector Goodfellow: that won't be awkward
Inspector Goodfellow: Sup whisper
DM: also, they shrink back down now
Inspector Goodfellow: echo
Inspector Goodfellow: ARE YOU FUCKING i'm done
thePeople: my turn?
Adam: I'm pretty sure that AoO's are melee only, so the raptor should still be alive, but whatever.
DM: sure
thePeople: and is the shield gone
Chris: http://knowyourmeme.com/memes/are-you-fucking-kidding-me
DM: we have allowed bow AoO's for a while
Inspector Goodfellow: ^^^^^^^^
Adam: oh. nevermind then.
thePeople: anyway, i attack them now, 1 hit to the wounded guy, and 1 hit to another
* thePeople rolls: d20+11 => 11 + 11 = 22
* thePeople rolls: d20+10 => 14 + 10 = 24
* thePeople rolls: d8+d6+5 => 4 + 2 + 5 = 11
* thePeople rolls: d8+d6+5 => 5 + 3 + 5 = 13
thePeople: and another one is really close if theres some lighting
* Chris rolls: 1d6 => 1
Chris: nope
Inspector Goodfellow: ahahahhaa
Chris: http://knowyourmeme.com/memes/are-you-fucking-kidding-me
thePeople: go behind me
DM: At this point, the remaining axeman teleport away
thePeople: oh
Chris: one more time:
Chris: http://knowyourmeme.com/memes/are-you-fucking-kidding-me
Inspector Goodfellow: ARE YOU
Inspector Goodfellow: NO
Inspector Goodfellow: well
Inspector Goodfellow: ok
Inspector Goodfellow: this is what I get for killing your NPC's
Inspector Goodfellow:
thePeople: i look at all the dead and sigh, then i begin picking up ig and inspector, hopeing maybe the wishmaster can ressurect them
Inspector Goodfellow: grab my rifle. GRAB MY- BESSIEE!
DM: ok, both of you get last RP before death
DM: you can both talk for now
Constance Stendatem: -a fatal error has occurred and Constance.exe was forced to close-
Inspector Goodfellow: Hunter.
thePeople: yes
Inspector Goodfellow: Wishmaster
Inspector Goodfellow: Bad
Inspector Goodfellow: *dies
thePeople: i clse his eyes, having a feeling that he's right, but with no better option then continue, or allow those following him to die
thePeople: adam, your turn to rp
Adam: wat
DM: I am granting you a waking death
thePeople: last rp before death
DM: cause death scenes are cool
Ignatius Stendatem: *cough* *cough* Never send a desk jockey to do a soldier's job. *cough* *cough*
Constance Stendatem: You did the best you could.
Ignatius Stendatem: Yeah, well it looks like it may not be good enough.
Ignatius Stendatem: But hey, maybe you can find your old husband and...*cough*
Ignatius Stendatem: *wheeze*
Ignatius Stendatem: be... happy...
Constance Stendatem: I have your child.
Ignatius Stendatem: ...
Ignatius Stendatem: (speechless, not dead)
Ignatius Stendatem: (yet)
Ignatius Stendatem: (smiles)
Ignatius Stendatem: If it's a boy...
Ignatius Stendatem: name him Borris.
Inspector Goodfellow: (Not even inspector. I'm ashamed.)
Constance Stendatem: Y-yes, love. I didn't... say that nearly enough.
Ignatius Stendatem: It's alright... we've all got regrets.
Ignatius Stendatem: Remember the good times, but don't dwell on them.
Ignatius Stendatem: You yet have your life ahead of you. and our child's.
Constance Stendatem: So... no demon slaying?
Ignatius Stendatem: Just... be careful.
Constance Stendatem: Aren't I always?
Constance Stendatem: (says the one who gets oneshotted every combat)
Ignatius Stendatem: heh.
Ignatius Stendatem: I won't be there to avenge you anymore.
Constance Stendatem: ...
Ignatius Stendatem: Goodbye, Constance.
Ignatius Stendatem: And good luck.
Constance Stendatem: ... goodbye.
Ignatius Stendatem: *coughs up blood*
Ignatius Stendatem: *dies*
DM: With his last breath, there is nothing but silence, and the babbleing brook.
Constance Stendatem: See what this path has brought us to? Where was your Wishmaster when these men gave their lives to keep you safe? If not for them, we'd all be dead. This sort of thing is why Ordos always warned you not to deal with demons.
thePeople: no idea what was said
DM: Somehow, you understand
Constance Stendatem: (*maaaaaagic*)
thePeople: do i understand the concept of ordos
DM: No
DM: just that they exsist
Constance Stendatem: Today we bury our dead. Tomorrow...